AI Insights · Timothy · March 2024
Top 5 Disney Games on Unified Platform in Mexico Q1 2024
Discover the performance trends of the top 5 Disney game apps in Mexico for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top Disney games in Mexico showcased varied performances in terms of weekly downloads, revenue, and active users, according to Sensor Tower data.
Marvel Contest of Champions saw its weekly revenue fluctuate, peaking at around $41.9K at the beginning of January and dipping to $15.8K by late January, before rebounding to $27.6K in mid-March. Weekly downloads had an initial spike to 18.7K in early February, later stabilizing around 8.3K to 9K. Active users initially dropped from 49.4K to 40K in January but rose back to 53.4K in early February, maintaining a steady range of 40K to 43K throughout the quarter.
MARVEL SNAP experienced a notable decline in weekly revenue, starting at $18.7K in early January and decreasing to $3.9K by late January, with a slight recovery to $16.8K in early March. Weekly downloads fluctuated, peaking at 2.8K in early February but generally hovering around 1K to 2K. Active users began at 34.1K and saw a downward trend, hitting 20.8K by late February, before bouncing back to approximately 25K by the end of March.
Disney Emoji Blitz Game showed consistent weekly revenue, peaking at $12.7K in early January, with another high of $12.6K in late February. Downloads spiked to 13.9K in early February but generally remained between 3K and 8.6K. Active users saw an increase from 22.9K at the start of January to 27.8K in early February, then fluctuated between 20.8K and 25.5K for the remainder of the quarter.
Star Wars™: Galaxy of Heroes had varied weekly revenue, starting at $7.7K and dropping to $3.4K in early January, before climbing to $15.4K by late February. Downloads peaked at 6.4K in mid-February but generally ranged between 1.1K and 4.5K. Active users showed a steady increase from 52K in late January to 66K in mid-February, then fluctuated around 53K to 59K for the rest of the quarter.
MARVEL Future Fight experienced stable weekly revenue, ranging from $3.5K to $9.3K, with a notable peak in early January. Downloads saw a significant rise to 9.9K in late January, stabilizing around 1.5K to 2.7K. Active users showed a peak at 92.9K in late January, then fluctuated between 52.4K and 81.5K throughout the quarter.
For more detailed insights, visit Sensor Tower.